#version 330 core

layout( location = 0 ) in vec2 aPos;
layout( location = 1 ) in vec2 aTexCoords;

out vec2 TexCoords;

void main() 
{
    gl_Position = vec4( aPos.x, aPos.y, 0.0, 1.0 );
    TexCoords = aTexCoords;
}
